/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.status;

import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;

public class AttackableStatus extends NpcStatus {
	public AttackableStatus(L2Attackable activeChar) {
		super(activeChar);
	}
	
	@Override
	public final void reduceHp(double value, L2Character attacker) {
		reduceHp(value, attacker, true, false, false);
	}
	
	@Override
	public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption) {
		if (getActiveChar().isDead()) {
			return;
		}
		
		if (value > 0) {
			if (getActiveChar().isOverhit()) {
				getActiveChar().setOverhitValues(attacker, value);
			} else {
				getActiveChar().overhitEnabled(false);
			}
		} else {
			getActiveChar().overhitEnabled(false);
		}
		
		super.reduceHp(value, attacker, awake, isDOT, isHpConsumption);
		
		if (!getActiveChar().isDead()) {
			// And the attacker's hit didn't kill the mob, clear the over-hit flag
			getActiveChar().overhitEnabled(false);
		}
	}
	
	@Override
	public L2Attackable getActiveChar() {
		return (L2Attackable) super.getActiveChar();
	}
}